Even that was still pretty okay, until he started summoning floating spine-type things, with heads that matched the heads of my own team. Still, this was okay, until I saw his HP: 70/70. The head, by the way, was a flaking skull, and under the trenchcoat? More skulls. I didn't expect The Collector: a tall fellow in a trenchcoat, with some kind of cage around his head. Still, we'd been at it for four or five rooms, so what do you expect? Only rabies? Only a little masochism? What's the problem? But if you're only feeling terrible in Darkest Dungeon, you're actually feeling pretty good: one guy in my adventuring party had rabies, another had become paranoid, a third was edging towards something that would turn out to be masochism of some stripe. More specifically, you could say I was feeling terrible. I was feeling pretty good during my first few hours of Darkest Dungeon - until I met The Collector, anyway. Perhaps someone else has clearer insight as to the issue you are facing.Punishing and beautifully crafted, Darkest Dungeon is cruelty at its classiest. Trust me, if i'm helping someone with an issue - i'm going to tell them to click in lots of places LOL. ![]() Is it my code for Moogle's suppky item you are questioning? Is there a specific mod you are trying to run giving you an assert error? Are you trying to make your own supply item or attach an item to a class? Your question isn't clear, especially when you say "do not tell me where to click". I don't understand what you are asking here. ![]() Loot::Table Entries::ItemEntry::LoadFrom Json Have in loot_item_entry.cpp line 41 Hello, do not tell me where to click here I see the problem fixed but I do not understand where to go Originally posted by ScorpiovaEden:This is how a provision file should look.
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